Best TEDx Videos on Application of Gamification in Organization

There have been some interesting talks on Gamification. Learning professional who have been in this field for a fairly long period of time have shared their experience about Gamification. Each one has their own reason for implementing Gamification and share what makes Gamification the 'next big thing'.

Here is a list of TEDx Talks on Gamification.

1. Gamification at work | Janaki Kumar | TEDxGraz -

This talk by Janaki Kumar, Head of Strategic Design Services, America, SAP’s Design and Co-Innovation Center focuses on everything gamification - basic introduction, why gamification is necessary for today’s employees, how to design a gamification experience, etc. She also has some exciting examples of gamification like how Sweden solved its driving problems? What to watch for?

  • 2:00- Link with games, and what exactly is gamification
  • 3:10- Sweden example of gamification, Fitbit
  • 10:20- How gamification helps employee such as a Call Center Executive
  • 13:05- What do the critics of Gamification have to say?
  • 13:46- What should you include in a gamification experience?

2. Gamification to Improve Our World: Yu-kai Chou

Yu-kai Chou is an entrepreneur, speaker, and gamification pioneer. In this TEDx talk, he presents his gamification framework OCTALYSIS, how gamification is currently used and how it can be used. He also presents some very recent and relevant examples where gamification has come to the rescue. What to watch out for?

  • 1:45- What is Gamification?
  • 2:45 – Why gamification? How does it benefit gamers/learners?
  • 3:28 – Gamification Framework- OCTALYSIS (Core Drives of Gamification)
  • 7:42- How gamification helped to get a solution from a 15 yr old gamer that scientists were looking for?
  • 15:10 – Facebook and LinkedIn as examples of Gamification

3. Engaging millennials with gamification: Gabe Zichermann

Millennials have started making the bigger chunk of employees in an organization. This is one of the reasons why implementing Gamification for such a generation is important because it engages and motivates them to perform better than plain classroom training would. See what more Gabe has to say!

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  • 2:08 – Power of Games
  • 4:28 – What is Gamification?
  • 4:35 – Three F’s (Feedback, Friends, and Fun) What we need for Gamification?
  • 8:50 – Livecube- Gamification experience created by Gabe
  • 10:35 – Domino’s Gamification Example- How does Domino’s recruit people through a gamified experience?

4. The Future of Creativity and Innovation is Gamification: Gabe Zichermann

Another video by Gamification expert and author Gabe Zichermann on how Gamification leads to a new form of learning and engages learners for a long period of time. He introduces the concept of Gamification with real examples that are happening around the world. What to watch out for?

  • 0:20 – How a little boy saves the day because of a video game - gamified experience?
  • 3:42- Achieve Fluid Intelligence because of playing games
  • 7:15 – Example of Quirky- a company that unlocks innovation because of Gamification
  • 9:45- Gamification drives creativity- Learning, Failure, Perseverance/Grit,
  • 15:15- Real world example of Gamification

5. TEDx Kids@Brussels - Gabe Zichermann – Gamification

Another talk by Gabe Zichermann, where he debates on why games are not destroying the mind of a kid, but truly enhancing it. He gives very real examples of where Gamification has been used in day-to-day times – in US and Sweden. What to see in the video?

  • 2:40- Why games help?
  • 5:35 – How to increase Fluid Intelligence that helps in a gamification experience?
  • 7:15 – How games help kids/learners?
  • 8:20 – Examples of Gamification

6. Gamification: The Motivating Spark | Joe Houde

A talk by Joe Houde on how and why gamification motivates and engages learners. It focuses essentially on what a “game” actually comprises of- objective, choice, and people. See how the three drive an action.

  • 5:06- Three aspects of Game that motivates us
  • 6:06- Example of a game and how it motivates humans

7. Gamification - How to make change inevitable and fun | Tom van Dijk

In this TEDx talk, Tom Van Dijk talks about how individuals can really change their behavior. The answer is Gamification. He introduces the concept of Gamification Cycle that has 4 main elements that drive a change in an individual’s behavior. He also gives the example of how to truck drivers changed their behavior through gamification. What's more in the video?

  • 3:35 – Detailed Gamification Example
  • 3:57 – Gamification Cycle

8. TEDxSantaCruz: Catherine Aurelio – Gamification

Catherin Aurelio presents in a fun, interesting and relevant manner the game mechanics that determine a gamification experience. She voices clearly how each game mechanic motivates and engages learners – kids to adults. She gives her personal examples of working on a project where she had to redesign a user experience into a gamification experience. She cites how she used game mechanics to make the experience rich and interactive. What to see in the video?

  • 1:48 – Bunchball experience of Gamification
  • 3:50 – How game elements enhanced user engagement on a site?
  • 4:45 – How game elements satisfies human needs?
  • 9:02 – How to help the world through gamification?

9. TEDxBerlin - Gabe Zichermann - "Changing the Game in Education"

Game-based learning is the best possible solution for both kids and adults. Gabe gives relevant arguments on why it is so. Gamification has been adopted in educational institutes and organizations. What to watch out for in this video?

  • 5:25 – How a teacher uses Monopoly to help his students learn better?
  • 7:00 – How gamification restored a failing class to be the best class in just 18-weeks?
  • 8:25 – How ‘Codecademy’ uses Gamification to teach how to write software codes?
  • 9:10 – How ‘Foldit’ uses Gamification to come up with difficult scientific solutions by the help of individuals who do not have a science background?
  • 10:43 – How a kid learns to fly a flight simulator based on his knowledge gained through video games?
  • 13:00 – Gamification platform created by Siemens for their plan workers - Plantville
  • 13:25 – IBM’s gamification initiative called Innov8 (Business Process Engineering Game)